Animating in Unreal Engine?

So for a project, I want to animate something in Unreal Engine. I’ve had some experience using the old recording system (I think it was called matinee or something like that) to move a camera around the screen with keyframes…I was hoping to get some direction on a better method of animating in Unreal, since I couldn’t find what I needed in the documentation.

It’s a fairly simple animation, just a car driving along a road. I’ll use an add actor rotate to get the wheels to turn, but getting the car to move down the road with the wheels (while they are spinning) is what I don’t know how to do.

I also want to have a camera that “aims” at the car. I want to be able to change its translate, but still have the rotation point at the car at all times. I was able to do this in Maya by parenting the camera “aim” sphere to whatever object I wanted it to follow. Is there a way to do this in Unreal?

Maybe I just missed something in the documentation or couldn’t find the right videos online, so if explaining it is too much trouble, I’d still greatly appreciate a link in the right direction. Thanks! :slight_smile:

i dont know about the actual use of sequencer but you can have the wheels and camera attached to the car through parenting and that will make the car the root so any camera rotation will have the car at the center.

basically create a character or a pawn and have the car as the root. then add the wheels and have them as a child of the car then add a script in the event graph to make them rotate in relative space. also create a spring arm that is a child of the car and have a camera that is a child of the spring arm. aside from the wheel part its the same as the way the thirdperson character is setup

You can use Sequencer for animations, it replaced Matinee. Here are 2 tutorials that will help you get started

Getting started with Sequencer:

Moving Objects with Sequencer: