Issue with Tileset View selection with Mouse Location

when using the “Tile Set View” and trying to select tiles, the mouse clicks that are registered are really far off from where I’m clicking on the screen.

I’ve been able to reproduce this by creating a new project and tileset from scratch.

link to video of issue:

Disclaimer: i’m a newbie, so this could be a setting or something I don’t know about.

OSX 10.13.3

Can confirm same issue over here with 10.12.6, its certainly not just you

same here…
osx 10.13.3
unreal 4.19.2

Bump: OSX 10.13.6, Unreal 4.20.1

I had this same issue. I changed my resolution to 1176 x 664 and scaling to 100% and this solved the problem for me.

the same…windows 10, unreal 4.20.3

Same here. Mac Book Pro Mojave Unreal 4.21

You changed your Monitors Resolution ? I just started Unreal so Im not what you means. It seems changing your Screen Resolution just to make Tile Maps is more of a work around rather then a solution.

In Windows 10, switching to 100% solved the problem for me as well. Thanks, that was driving me nuts!