Blueprint object rotation with sequencer?

I had a blueprint set up for wheels on my car that allowed them to spin. However, when I actually set up the sequencer and keyframed it so that the car and wheels moved down the road, the wheels stopped spinning. I’m guessing this is because the sequencer also controls rotation. I tried increase the rotation and keyframing it to make them spin, but it doesn’t let me adjust the rotation above 90 degrees in the sequencer. Does anyone know how I can get my car and wheels to move while still having the wheels spin? The wheels are separate objects from the car.