An Unreal pcess has crashed ue4.18.3

First I worked, I even created the project, then after a couple of days, I got the source and decided to open it and disassemble it, which I was viciously surprised and dumbfounded by the fact that not only can I not open the project due to the fact that there are no modules in there still, and UE4.18.3 has ceased to open simply, without the project, downloaded the old version, everything works there, downloaded a new 4.19 it works, and 4.18.3 either, I downloaded the Visual Studio 2015 and everything I could have updated, but everything even.

The error log (I understand something with DirectX)

LoginId:
EpicAccountId:
Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11uniformbuffer.cpp:159]
UE4Editor_Renderer!RHICreateUniformBuffer() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\dynamicrhi.h:939]
UE4Editor_Renderer!SetUniformBufferParameterImmediate() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\shadercore\public\shaderparameterutils.h:506]
UE4Editor_Renderer!InternalDrawRectangle() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\postprocess\scenefilterrendering.cpp:203]
UE4Editor_Renderer!DrawRectangle() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\postprocess\scenefilterrendering.cpp:273]
UE4Editor_Renderer!BuildHZB() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\sceneocclusion.cpp:1227]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::RenderHzb() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:456]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:840]
UE4Editor_Renderer!CaptureSceneToScratchCubemap() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\renderer\private\reflectionenvironmentcapture.cpp:728]
UE4Editor_Renderer!TGraphTask

I got exactly the same problem with the d3d device.
I am now trying to use a diffirent version and hope that it helps. I already
have tried the 4.19 preview version, but that did not help ( it is possible that the fix
is not implemented yet ). Right now i am installing 4.17.2 and hope that helps.

I get these crashes about 10 - 20 seconds into the editor, and it is really getting annoying, we
can’t do anything. I have already send an e-mail to epic games, but i have yet to get an answer.
if have the same problem and i posted it here.

I hope this will be fixed soon.

With friendly greetings.