Aim Offset Yaw Issue
I have an aim offset with poses that require both pitch and yaw input. The pitch works perfectly fine, but when I hit the limit for yaw (-90,90) it snaps back to the beginning, if that makes sense. For example, My "middle" pose is at pitch 0, yaw 0. My "right" pose is at pitch 0, yaw 90. When the yaw is at 90 and I keep moving my mouse to the right, it "snaps" back to yaw 0 and will continue to loop as long as I keep moving the mouse to the right. It's as though the clamp angles are not working fully. Any insight is appreciated.
asked Feb 09 '18 at 07:27 AM in Using UE4
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