How to use FinishLatentTask()?
HI, everyone. I'm having problem to set a task's EBTNodeResult from InProgress to Succeeded. I made the AI move to a location when the AI is too close to the player.
But the problem is the Task stays InProgress. Is there anyway to set it to Succeeded when AI reached target location? I found out the FinishLatentTask(), but I dont know when and how to call? Please help, I'm a noob.
asked Feb 09 '18 at 11:59 AM in C++ Programming
Never mind, I separate the tasks into 2 BTTaskNode, one for Calculating Next AI Location another one for Moving there
answered Feb 09 '18 at 03:24 PM
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