Is 90-100 fps normal?

When all settings are on low, in a brand new default scene… I cant add anything to my game without the frame rate dropping like a cannon ball in water. When I only have the landscape in the scene nothing else, not even lighting I get 50-60 fps.

When I start adding grass and other foliage it goes down to 20-40fps(about 5000-10000 polygons in total). and it doesent seem to matter how dense or how much foliage is displayed at once, it just drops… I know for a fact that UDK can handle more stuff in the scene than UE4 cause I strugeled with fps problems and foliage there as well.

I have the GTX 670 4gb version, the i7 3700k and 16gb 1600mhz ram. So I dont get why having basically nothing in my level on the lowest settings without anything else gives me less frame rate than in other AAA games with way more geometry and

That’s not normal behaviour so something is wrong on your end i suppose. Which driver do you have currently?

I updated to the latest recommended when you said so and I made this video: recording dont affect the framerate at all:

Oh! Are you using two monitors? If you are, are both monitors using the same GFX? It seems so from the video so that may be the cause.

So I unplugged all monitors exept the main one, and it didnt make any difference at all. And no it just extends

I have a piece of string, and it is about three feet long. That’s a little on the short side for the kinds of tomatoes I’m trying to tie up. Is three foot pieces of string normal?

Other things to try:

  1. do you have an Intel Integrated type graphics chip, too, and is that being used instead?
  2. is all of the geometry blended?
  3. What if you make the window smaller/bigger; does that change the frame rate? (is it fill rate?)

nr 3 made a difference. But then again, is 40-60 fps normal for just the landscape in immersive mode, and nothing else? That was really my question, not if I’m taking water over my head.

If fill rate makes a difference, then the problem is likely that you are filling the screen with tons of overdraw because of the way you build your foliage. Without going into the textures and geometry and materials you use in detail, it’s hard to tell exactly what the problem is. For what it’s worth, modern cards often like it better when you model grass and branches as separate objects, rather than just one big screen-filling blended polygon.

So less masking, more polygons is what you are saying?