Is it possible to disable z-test for a material [translucent particle]

I am creating a particle effect where each particle is completely transparent and draws an expanding projected ring on background geometry. This works fine but often a particle quad geometry is overlapped by the world geometry and discarded. So, is it possible to ignore depth test for particles? Also it’s interesting for creating soft particles which are never hardly clipped by the geometry (soft depth test)

You can definitely disable depth test in material settings. The checkbox is called Disable depth test. You can also make soft particles using depth fade in material.

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Thanks for this. I don’t know why but this field doesn’t want to be found by typing “z”