Binding Sequencer CineCameraActor during runtime?
I'm having issues binding actors particularly CineCameraActor to a Level Sequence that I'm creating and then substituting ThirdPersonCharacter and NonPlayerCharacter with actor references that were spawned at runtime.
Am I doing this correctly or is it even possible to do runtime binding of actors in sequencing this way?
Any help would be appreciated!
asked Feb 09 '18 at 09:14 PM in Blueprint Scripting
This should work as you have it. Although there's a missing "target" on the middle "Add Binding" node. Looks like it just needs to be hooked into your "talkSeq".
answered Feb 17 '18 at 04:39 PM
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