How to stop sublevel lighting from spilling over.
I am working on a Project that has many sublevels in the persistent level. I want to know how can I light the sub levels so that my lighting doesn't spill over onto the other sublevels.
Is the trick to use a "Lightmass Importance Volume" in each sub level and this will stop sublevel lighting form spilling over ?
Thanks in advance.
asked Feb 09 '18 at 11:29 PM in Using UE4
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