I am trying to create a custom asset type for my ingame Items, its basicly suppouse to be a staticmesh but with attributes for item stats such as damage,attack speed, etc.
Ive created a class (via the editor) based on ActorFactoryStaticMesh.
but when i try to compile my class it says that “error : Superclass ActorFactoryStaticMesh of class NARP_GameItemFactory not found”
and I am not sure why
my header file contains:
#pragma once
#include "ActorFactories\ActorFactoryStaticMesh.h"
#include "NARP_GameItemFactory.generated.h"
UCLASS()
class NARP_GAME_API UNARP_GameItemFactory : public UActorFactoryStaticMesh
{
GENERATED_UCLASS_BODY()
};