Using FObjectFinder to find UMG Blueprint crashes on play
I have the following code in my player controller
This compiles fine but when I click Play in the Unreal Editor it crashes
The blueprint is found here
And I have also included UMG in the build.cs. I'm not sure if i need slate and slatecore, but it crashes with or without them.
What am I doing wrong?
asked Feb 09 '18 at 11:33 PM in C++ Programming
The error produced by this was because ContructorHelpers need to be in a constructor, not in begin play
answered Feb 10 '18 at 04:12 AM
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