Texture in view port in material editor is showing differently in the level

I’m trying to make a cube have a crate texture. I’m using the first person perspective starter kit (because this is my first time with UE4).

Anyways I have the texture and it’s showing fine

But then in the level, it’s showing up all rescaled…

I tried the texture coord node and it worked for another material I had, but it’s not working for this cube…

it definitely looks like a uv map issue. are you applying it to a mesh or a bsp? you could always create a cube in a modeling program like blender then unwrap it yourself.

I agree with ThompsonN13 about the UV map issue. I made a tutorial long ago on creating a basic crate in Blender for Unreal engine. You can have a look below.