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Media player not playing audio on Mac

Using an online service for text-to-speech by making a http request and getting back an audio file. I'm using LE Extended Standard Library function LoadVideo to receive the sound wave and pass it to PlaySound function, which I suppose is using standard MediaPlayer underneath. Anyway I got it working on Windows, but the same project throws errors on Mac, as on the screenshot.

Is it a common issue, and is there a work around to make it work on Mac?

Thanks in advance

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Product Version: UE 4.16
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asked Feb 10 '18 at 09:34 AM in Blueprint Scripting

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