Destructible mesh and particle system

(sorry for my bad English)
I want to make a robot (AI) enemy that falling apart after death. So here is what I going to do:

  1. Destroy actor
  2. Spawn static mesh on his location
  3. Use destrictible mesh

But I want spawn a particle system (electric field or explosion) in location of every part of destructible mesh. So I want to have a destructible mesh that falling apart, and then every part of this destructible mesh was blown up. Is it real? Or I need to create all parts manually in 3D-editor as BP actors and dont use destructible mesh?

There is a way in unreal to fragment a mesh. I don’t know where to find it, but it’s definitiv there.