Changing Particle System Rate with Blueprints?
For some strange reason, I can't change the rate of my particle system at runtime. What's even more strange is that it works when I do it on Begin Play. But it doesn't work when I try to change it at any other time.
I have an asset, and i want the Particle system to have a higher rate the lower the health gets. The logic works fine, but it refuses to change the rate.
I can have it set the Particle Rate on begin play, but if I try to execute it at any other time it fails.
asked Feb 10 '18 at 04:59 PM in Blueprint Scripting
I might of actually figured it out. As it turns out, I can change the setting during run-time. I reckon this is a bug, but if I start the game when the Rate is set to 0, or set it to 0 during the game, It wont let me change it to anything else. Which makes no sense. I can set it to 1, which makes it pretty much off, and then change it to 300 or whatever I like. But the moment I set it to 0, I can't adjust it after that, it's almost as if it kills the particle system entirely when it is set to 0.
answered Feb 13 '18 at 12:26 PM
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