Event Begin Play of Level Blueprint fires twice
While working on my project a bug appeared that I eventually traced to the Level Blueprint's 'Event Begin Play', which had started firing twice for no reason. I began removing things from the project to try and figure out where the problem was, but I removed absolutely everything - all assets, actors, variables and blueprints - leaving only a blank project with this code:
This had no effect:
I tried importing the project into the 4.19 preview version, but it still behaves the same. You can download the project files here: Project Files (813kb)
I got your bug submission, replying here for visibility.
This is... maddening. I'm not seeing this in a new map, so my best guess is that this is a result of the map being created in a previous engine version. (Riftris map is 31kB, and a new blank map with same nodes is 26kB) I moved your map into a blank project and it's still printing twice.
Best workaround would be to migrate assets/nodes/macros to a newly created map.
Thank you for all your work and sharing with Riftris!
answered Feb 13 '18 at 06:03 PM
Alex O ♦♦ STAFF
its a known issue in the community. one way so solve the issue is to use a do once node then have a delay to the reset.
answered Feb 23 '18 at 03:47 PM
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