Hit impact point on softbody does not stay on moving mesh.
So I got a problem - I have set up a cube with soft body materials and have set constant forward movement on it, however when I hit the cube, the impact of hit gets dragged behind while the object is moving, (it should stay on the mesh wherever it goes)
Any way of fixing?
asked Feb 11 '18 at 10:47 AM in Using UE4
True Origins Int
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