Crouch not replicated to server properly?

I’m using the default crouch/uncrouch functions which works fine but from the servers point of view the characters briefly have their position adjusted upwards upon starting the crouch.

Steps to replicate:

  1. Create character and attach a mess.
  2. Enable crouching in CharacterMovement
  3. Setup basic crouch/uncrouch.
  4. Launch PIE for 2 players.
  5. Crouch on the Client and view the Server Window

From the servers point of view the client will now briefly have their position moved into the air.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks