After load a second time one streaming level in a network game, all the object with static mesh components has the mesh empty

Hello to all,
We had a game for two players. The first player directs to the second player and chooses the level that this second player see.
The sequence is: the first player choose a initial level, the two players go the the correct level. Then chooses a second level and again the two players go to the correct level. If first player chooses the first level another time, when the two players go to the correct level, all the actors of this level have its static mesh components empty.

We use a permanent level with all selectable levels and we load/unload levels using streaming loading.

Each level has a directional light and several point lights. We build the light hiding all levels except the level that we want to build the lights. When the build finished we save all the levels.

Thanks In advance

so when you reload the first level no objects are visible? im assuming you unload the streaming level then reload it. given that did you make sure to check the make visible after load checkbox.

Yes, I have the Make visible after load checked. The second time the objects are no visibles but they are in the level. I can see its in the editor world outliner. But the mesh is empty.

We’ve experienced the same issue in 4.19.
Did you find a fix for the issue?

We can reproduce it by starting in our menu, then entering a level (with a loaded sub-level). Then if we reload the level, the sub-level has the issue explained, that is, no meshes. If we reload again, the issue is fixed. This means that every second time we load the level, the issue appears, but only if the first load is from another level (menu in our case).

In addition, the issue only appears in PIE and not in stand-alone.

Hi Metafobia,
Yes the problem appeared only in PIE. A build works well.