After load a second time one streaming level in a network game, all the object with static mesh components has the mesh empty
Hello to all, We had a game for two players. The first player directs to the second player and chooses the level that this second player see. The sequence is: the first player choose a initial level, the two players go the the correct level. Then chooses a second level and again the two players go to the correct level. If first player chooses the first level another time, when the two players go to the correct level, all the actors of this level have its static mesh components empty.
We use a permanent level with all selectable levels and we load/unload levels using streaming loading.
Each level has a directional light and several point lights. We build the light hiding all levels except the level that we want to build the lights. When the build finished we save all the levels.
Thanks In advance
asked Feb 11 '18 at 07:39 PM in Blueprint Scripting
Hi Metafobia, Yes the problem appeared only in PIE. A build works well.
answered Jun 26 '18 at 03:35 PM
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