How to add collision to VR motion controller?
I would like to add collision to VR hands so they don"t go through other objects. I don"t want to set simulate physics to true for every object I have in the level. I am using HTC Vive. Thanks.
asked Feb 12 '18 at 07:49 AM in Blueprint Scripting
If you are not simulating physics on the object, then the object will not be moved when it is hit and simply stay in place. The collision should still be called, but it won't actually move.
You are best adding a capsule or sphere to the hand, and setting up a specific Collision Channel in the project settings, maybe called "Hands". Then, you can just check that channel on the objects, rather than against everything else, to see if the hand hits it.
answered Feb 12 '18 at 10:28 AM
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