Hello everyone,
I made a project from a PC and packaged it. When I try the shipped project, it launches properly. However, it doesn’t work as soon as copied onto another PC.
I have the classical problem: failed to open descriptor file ‘…/…/…/projectname/projectname.uproject’
Other posts suggest to try:
-
launching the projectname-win64-shipping.exe file from: projectname/binaries/win64/
-
renaming projectname-win64-shipping.exe into projectname.exe
However, none of these seem to work.
It also appear that I don’t have any uproject file into WindowsNoEditor/projectname/
Would anyone have any idea about the way to solve/dig into it?
The package configuration file is the following:
[/Script/UnrealEd.ProjectPackagingSettings]
BuildConfiguration=PPBC_Shipping
StagingDirectory=(Path=“C:/Users/Jeremie/Documents/SimOpera”)
FullRebuild=True
ForDistribution=False
IncludeDebugFiles=False
BlueprintNativizationMethod=Disabled
bWarnIfPackagedWithoutNativizationFlag=True
UsePakFile=True
bGenerateChunks=False
bGenerateNoChunks=False
bChunkHardReferencesOnly=False
bBuildHttpChunkInstallData=False
HttpChunkInstallDataDirectory=(Path=“”)
HttpChunkInstallDataVersion=
IncludePrerequisites=True
IncludeAppLocalPrerequisites=False
bShareMaterialShaderCode=False
bSharedMaterialNativeLibraries=False
ApplocalPrerequisitesDirectory=(Path=“”)
IncludeCrashReporter=False
InternationalizationPreset=English
CulturesToStage=en
DefaultCulture=en
bCookAll=False
bCookMapsOnly=False
bCompressed=False
bEncryptIniFiles=False
bEncryptPakIndex=False
bSkipEditorContent=False
bNativizeBlueprintAssets=False
bNativizeOnlySelectedBlueprints=False
I’m using UE4.17 on windows 8.1 for writing the project and I’m trying it on a Windows 7.