Hello!
The problem is as follows: I was making a level and it consisted of several hundreds of modular objects (castle walls, doors, house floors, windows etc.) and in order to ease my working process I decided to make blueprints out of it. It’s much easier to place and manipulate objects when they are merged together. So I made separate blueprint for the wall part,for house (all objects that it is made of are included into one blueprint)
But I found that it leads to poor optimization, when your level is full of these “object blueprints”, where you don’t have any scripts, just meshes inside the blueprint container. I made this looking back at my Unity experience, thinking that blueprints can work like prefabs
So, is there any way to deconstruct blueprint class and put all the objects out of it? Let’s say I have 5 boxes merged into a blueprint and I want to make it separate again.
Thanks