Multiplayer respawn tutorial issues

Hi,

I have seen all of the other post about the multiplayer respawning tutorial not working post but I wasn’t able to get enough information from those post to fix my problem. I tried the tutorial twice in completely different builds but I got the same results in both instances. Here are my Blueprint Graphs that I made by following the tutorial:

My Problem might be because I use “Get Player Controller” which isn’t used in the tutorial but the blueprint would not let me use “reference to self” nor would it let me compile the blueprint without the “Get Player Controller” nodes.

When I play the game, the “Print String” works on the client but the “Request GMRespawn” does not work after the player is destroyed. I also saw the use of a “death” function in other post about this topic but I fail to understand where to call that function. My Death and Health system is based on the Networking tutorial provided by Unreal - YouTube. I would appreciate any pointers or help.

Thank You

Just execute the death when health = 0. The respawn requires that the player controller has released the current pawn.

If you check these previous two questions they may help you get the answer you seek.

How do I apply damage to the player? - Programming & Scripting - Unreal Engine Forums - for setting up health and damage

Multiplayer Blueprint tutorial not working - Multiplayer & Networking - Unreal Engine Forums - for adding a simple way to kill the player properly so the respawn will work.

Alright, my problem was that I had the respawn button event directly on the player rather than a separate Player Controller. Therefore, it was destroying the respawn event when the character was destroyed and it had no way of separating the event from the player. Now I have a separate Player Controller with the respawn event on it and it works perfectly.

can you please show your blueprint how you solved your problem. I facing the same issue.