Set up a keyboard controlled Character in a VR project
In my journey to understand things I wanted to add a second Player to the basic VR project selectable from the startup screen, controlled by keyboard and not by the HMD.
What is the correct set of actions to follow?
Through some tutorials I created input mappings from keyboard in the Project Settings, Set a custom game mode and put in its defaults a custom PlayerController class. In my custom created PlayerController class i wired all the logic for the keyboard input .
How do i fuse this with the MotionControllerPawn and BP_MotionController responsible for the VR side of the project?
I guess I will need to do something in the GameMode like "if player 0 use vr, otherwise use keyboard", but i wasn't able to find how to do it. I don't have a lobby or a way to set who is the host, I just want to set NumberOfPlayers=2 in the play options and have one working with the VR and one with the keyboard
While looking about spawning different Pawns for different Characters I also wanted to see how the PlayerController for VR works, how does it spawn a MotionControllerPawn and make it possessed by the HMD. Well, i couldn't find any since there is not even a game mode present in the basic project ! and in fact the whole thing works only if you press "play in vr".
What am i Missing? what is the correct course of actions?
asked Feb 12 '18 at 03:56 PM in VR
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