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Best way to handle Oxygen Counter

Currently trying to create a oxygen / health system so the oxygen ticks down over time and after 0 oxygen the health decreases anyone got any advice or tips.

Product Version: UE 4.17
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asked Feb 12 '18 at 04:45 PM in Blueprint Scripting

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basically just use a timer to trigger an event. the event will decrement the value of oxygen. i used a branch here so when oxygen is at or below 0 then it starts affecting health. to regain the oxygen you could use a similar method.

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answered Feb 12 '18 at 05:27 PM

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