I’m creating a rather simplistic side scroller with a mix of C++ and Blueprint, and need help switching menus.
more specifically, i’ve created a function in C++ which replaces menu widgets(with help from the C++ UMG tutorial) and am trying to, when a “Death box”/“Win box” is entered, call this function to replace the HUD with this menu/screen and display a specific type of text(game over/ you win, etc).
so what i’ve tried doing is calling this function to replace the menu when the death/win boxes are entered, but this seems to have no effect whatsoever.
what am i doing wrong here(screenshots below)?
instead, would it be advisable to call this function when a specific game mode is hit, rather than when these boxes are entered? if so, how?
screenshots:
end game menu(BP)
death box(i’ve removed a similar implementation from the win box until i know how to properly handle this behaviour).