Where does the other mannequin hand come from? Ue4 VR

I only see one motion controller defined in the default spawn blueprint in the ue4 vr template. I also notice that there is only one mannequin hand mesh, but there are 2 in game? How exactly does this work, where is this being done?

Hello,

Good question - Both hands are spawned in MotionControllerPawn. On spawn a “Hand” enumerator is used (Left/Right)(Think of an enumerator as a pre-defined list of options)

Inside of BP_MotionController(The hand) the Mesh is inverted if it is the Left Hand (Negative Z scale)

Hope that helps!