Build info
- Version: 1945001
- Install Path: C:/Program Files/Rocket
Specs
- OS: Windows 7
- RAM: 64 GB
- Graphics Card: GTX 760 w/ 4 GB
- UAC: Off
Repro Steps
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Download and install the ShootGame example.
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Create new Blueprint called NewBlueprint.
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Create a blueprint based on NewBluprint called NewBluprint_Child
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Create a blueprint based on NewBluprint_Child called NewBluprint_Child_Child
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Create a blueprint based on NewBluprint_Child_Child called NewBluprint_Child_Child_Child
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Add a skeletal mesh component to NewBluprint_Child_Child_Child.
- Add NewBluprint_Child_Child_Child to blank level.
Results
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Components tab lists multiple DefaultSceneRoot components that you cannot edit or remove.
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Multiple DefaultSceneRoot components show up as variables.
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Actors based on blueprint revert to origin (0,0,0) on placement in level.
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Placed actors cannot be moved.
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On creation or adjustment, log is spammed with messages similar to:
[2014.01.21-03.07.22:181][286]PIE:Warning: Warning AttachTo: ‘/Temp/Untitled_2.TheWorld:PersistentLevel.NewBlueprint_Child_Child_Child_41.DefaultSceneRoot’ cannot be attached to itself. Aborting.
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And more for sure…
Expected
- Only a single DefaultSceneComponent is ever created.
- This lone DefaultSceneComponent is replaced upon adding a component via Components tab or via code.
Screenshots
Placing actor based on NewBlueprint_Child_Child_Child.
BEFORE MOUSE RELEASE - Actor is where I want it:
AFTER MOUSE RELEASE - Actor is at origin (0,0,0):