Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

UEEditor first launch with -opengl3 linux

During first launch on my Ubuntu 14.04 machine got an exception about not ability to run editor. Ran it with -opengl3 option as exception window asked.

After going to 35%, get next exception

[2018.02.12-15.25.23:721][ 0]LogShaderCompilers: Warning: ShaderCompileWorker terminated unexpectedly! Falling back to directly compiling which will be very slow. Thread 0.

[2018.02.12-15.25.23:721][ 0]LogShaderCompilers: Warning: 1 Shader compiler errors compiling global shaders for platform GLSL_150:

[2018.02.12-15.25.23:721][ 0]LogShaderCompilers: Warning: /home/mbaglay/workspace/unrealEngine/Engine/Shaders/Private/InstancedStereo.ush(36): Shader TSlateElementPSLineSegmenttruetrueA, VF None: error: static variables must be declared const

[2018.02.12-15.25.23:764][ 0]LogLinux: Error: appError called: Assertion failed: [File:/home/mbaglay/workspace/unrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4066] Failed to compile global shader TSlateElementPSLineSegmenttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries. Signal 11 caught. Malloc Size=131076 LargeMemoryPoolOffset=131092 CommonLinuxCrashHandler: Signal=11 Malloc Size=65535 LargeMemoryPoolOffset=196655

[2018.02.12-15.25.23:800][ 0]LogLinux: === Critical error: === Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003

[2018.02.12-15.25.23:800][ 0]LogLinux: Assertion failed: [File:/home/mbaglay/workspace/unrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4066] Failed to compile global shader TSlateElementPSLineSegmenttruetrueA . Enable 'r.ShaderDevelopmentMode' in ConsoleVariables.ini for retries.

0x00007f5ed56e88bf FLinuxPlatformStackWalk::CaptureStackBackTrace(unsigned long long*, unsigned int, void*)

0x00007f5ed5589856 FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*)

0x00007f5ed5693342 FLinuxCrashContext::CaptureStackTrace()

0x00007f5eca358420 CommonLinuxCrashHandler(FGenericCrashContext const&)

0x00007f5ed569549d PlatformCrashHandler(int, siginfo_t*, void*)

0x00007f5ed6307330 /lib/x86_64-linux-gnu/libpthread.so.0(+0x10330) [0x7f5ed6307330]

0x00007f5ed5581114 FGenericPlatformMisc::RaiseException(unsigned int)

0x00007f5eceb48308 FLinuxErrorOutputDevice::Serialize(wchar_t const*, ELogVerbosity::Type, FName const&)

0x00007f5ed57a6105 FOutputDevice::Logf(wchar_t const*, ...)

0x00007f5ed573783a FDebug::AssertFailed(char const*, char const*, int, wchar_t const*, ...)

0x00007f5ed2590c06 /home/mbaglay/workspace/unrealEngine/Engine/Binaries/Linux/libUE4Editor-Engine.so(+0x2721c06) [0x7f5ed2590c06]

0x00007f5ed257a6bb ProcessCompiledGlobalShaders(TArray const&)

0x00007f5ed2578953 FShaderCompilingManager::ProcessCompiledShaderMaps(TMap >&, float)

0x00007f5ed257f534 FShaderCompilingManager::FinishCompilation(wchar_t const*, TArray const&)

0x00007f5ed258c722 VerifyGlobalShaders(EShaderPlatform, bool)

0x00007f5ed258e666 CompileGlobalShaderMap(EShaderPlatform, bool)

0x000000000041b681 FEngineLoop::PreInit(wchar_t const*) [/home/mbaglay/workspace/unrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:1780]

0x000000000042e438 GuardedMain(wchar_t const*) [/home/mbaglay/workspace/unrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:42]

0x00007f5eca35928f CommonLinuxMain(int, char*, int ()(wchar_t const*))

0x00007f5ec9da6f45 /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f5ec9da6f45]

0x00000000004171df ./Engine/Binaries/Linux/UE4Editor() [0x4171df]

[2018.02.12-15.25.23:812][ 0]LogExit: Executing StaticShutdownAfterError Malloc Size=36198 LargeMemoryPoolOffset=232870

LogPlatformFile: Not using cached read wrapper

LogInit: Display: RandInit(2091032516) SRandInit(2091032516).

LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads.

LogInit: Build: ++UE4+Release-4.18-CL-0

LogInit: Engine Version: 4.18.3-0+++UE4+Release-4.18

LogInit: Compatible Engine Version: 4.18.0-0+++UE4+Release-4.18

LogInit: Net CL: 0

LogInit: Compiled (64-bit): Feb 5 2018 11:21:43

LogInit: Compiled with Clang: 3.5.0 (tags/RELEASE_350/final)

LogInit: Build Configuration: Shipping

LogInit: Branch Name: ++UE4+Release-4.18

LogInit: Command line: -Abslog=/home/mbaglay/workspace/unrealEngine/Engine/Saved/Logs/UE4-CRC.log /home/mbaglay/workspace/unrealEngine/Engine/Saved/Crashes/crashinfo--pid-23539-0008F6211702110C0019032CA6A89777/

LogInit: Base directory: /home/mbaglay/workspace/unrealEngine/Engine/Binaries/Linux/

LogInit: Installed Engine Build: 1

LogInit: Presizing for max 100000 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.

LogInit: Object subsystem initialized

[2018.02.12-15.25.23:956][ 0]LogInit: Linux hardware info:

[2018.02.12-15.25.23:956][ 0]LogInit: - we are the first instance of this executable

[2018.02.12-15.25.23:956][ 0]LogInit: - this process' id (pid) is 23653, parent process' id (ppid) is 23539

[2018.02.12-15.25.23:956][ 0]LogInit: - we are not running under debugger

[2018.02.12-15.25.23:956][ 0]LogInit: - machine network name is 'maxim'

[2018.02.12-15.25.23:957][ 0]LogInit: - user name is 'mbaglay' (mbaglay)

[2018.02.12-15.25.23:957][ 0]LogInit: - we're logged in locally

[2018.02.12-15.25.23:957][ 0]LogInit: - we're running with rendering

[2018.02.12-15.25.23:957][ 0]LogInit: - CPU: GenuineIntel ' Intel(R) Core(TM) i5-2500 CPU @ 3.30GHz' (signature: 0x206A7)

[2018.02.12-15.25.23:957][ 0]LogInit: - Number of physical cores available for the process: 4

[2018.02.12-15.25.23:957][ 0]LogInit: - Number of logical cores available for the process: 4

[2018.02.12-15.25.23:957][ 0]LogInit: - Cache line size: 64

[2018.02.12-15.25.23:957][ 0]LogInit: - Memory allocator used: binned2

[2018.02.12-15.25.23:957][ 0]LogLinux: Skipped benchmarking clocks because the engine is running in a standalone program mode - CLOCK_REALTIME will be used.

[2018.02.12-15.25.23:957][ 0]LogInit: Linux-specific commandline switches:

[2018.02.12-15.25.23:957][ 0]LogInit: -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)

[2018.02.12-15.25.23:957][ 0]LogInit: -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)

[2018.02.12-15.25.23:957][ 0]LogInit: -jemalloc - use jemalloc for all memory allocation

[2018.02.12-15.25.23:957][ 0]LogInit: -binnedmalloc - use binned malloc for all memory allocation

[2018.02.12-15.25.23:957][ 0]LogInit: -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)

[2018.02.12-15.25.23:957][ 0]LogInit: -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)

[2018.02.12-15.25.23:957][ 0]LogInit: -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)

[2018.02.12-15.25.23:957][ 0]LogInit: - Physical RAM available (not considering process quota): 16 GB (16030 MB, 16415388 KB, 16809357312 bytes)

[2018.02.12-15.25.23:958][ 0]LogUObjectArray: 149 objects as part of root set at end of initial load.

[2018.02.12-15.25.23:958][ 0]LogUObjectAllocator: 23272 out of 0 bytes used by permanent object pool.

[2018.02.12-15.25.23:958][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool

[2018.02.12-15.25.23:958][ 0]LogInit: Using OS detected language ().

[2018.02.12-15.25.23:958][ 0]LogInit: Using OS detected locale ().

[2018.02.12-15.25.23:958][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the language.

[2018.02.12-15.25.23:958][ 0]LogTextLocalizationManager: No localization for '' exists, so 'en' will be used for the locale.

[2018.02.12-15.25.23:960][ 0]CrashReportClientLog: CrashReportClientVersion=1.0

[2018.02.12-15.25.23:960][ 0]CrashReportClientLog: CrashReportReceiver disabled

[2018.02.12-15.25.23:960][ 0]CrashReportClientLog: DataRouterUrl: https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data

[2018.02.12-15.25.23:961][ 0]CrashReportClientLog: Initial state = Unknown UploadState value

[2018.02.12-15.25.23:961][ 0]CrashReportClientLog: Initial state = Unknown UploadState value

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: DepotName: //UE4/Release-4.18

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: BuiltFromCL: 0

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: EngineVersion: 4.18.3-0+++UE4+Release-4.18

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: BuildVersion: ++UE4+Release-4.18-CL-0

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: Warning: CrashDebugHelperConfig invalid

[2018.02.12-15.25.23:961][ 0]LogCrashDebugHelper: Warning: PDB Cache disabled

As I understand, important part here is "error: static variables must be declared const". Did anyone have similar problem? How to handle it?

Ubuntu 14.04 UE 4.18.3 OpenGL 3.3.0

Product Version: UE 4.18
more ▼

asked Feb 13 '18 at 02:12 PM in Linux

avatar image

109 3 5 13

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question