Having a really hard time nativizing blueprints

I could really use some expert help here trying to figure out why I can’t Nativize my blueprints.

If I try an exclusive nativize to just speed up the one BP class I want. I get the error below which googling turns up nothing helpful.

ERROR: UBT ERROR: Failed to produce item: C:\UE4_Projects\KingsKeep\Intermediate\Plugins\NativizedAssets\Windows\Game\Binaries\Win64\UE4-NativizedAssets.lib

From my UATLog:

ProcessResult.StdOut:   C:\UE4_Projects\KingsKeep\Intermediate\Plugins\NativizedAssets\Windows\Game\Source\NativizedAssets\Public\KK_PlayerController__pf2132744816.h(15): fatal error C1083: Cannot open include file: 'I_Interact__pf2132744816.h': No such file or directory

Some threads recommend it may be possible to go around bugs like these by doing an inclusive Nativize of all BPs but that results in even more errors, all of which are equally arcane and impossible to debug if you aren’t a programmer.

These BPs I have are not complex at all. In fact the one I was trying to Nativize is extremely simple. Any idea how I should approach solving this?

did you somehow find a solution?

This might help
https://docs.unrealengine.com/en-US/Engine/Blueprints/TechnicalGuide/NativizingBlueprints/index.html

Thanks, it doesn’t have a section about including a plugin folder but it has the info about excluding blueprints from an inclusive nativized package build, which is ok in many cases but not in my case because I have many plugins that I need to nativize for performance issues