how to add auto convex collision to askeletal mesh?
I have some enemies that have completely different shape than their capsule component and I can still walk through some parts of their bodies. I tried assigning a physics asset to the skeletal mesh, selected all the bones and turned collision on but that didn't do anything. Can I add auto convex collision to the skeletal mesh or add collision to the physics asset?
Thanks in advance :)
asked Feb 13 '18 at 12:14 PM in Using UE4
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