How to add auto convex collision to askeletal mesh?

Hello.

I have some enemies that have completely different shape than their capsule component and I can still walk through some parts of their bodies. I tried assigning a physics asset to the skeletal mesh, selected all the bones and turned collision on but that didn’t do anything. Can I add auto convex collision to the skeletal mesh or add collision to the physics asset?

Thanks in advance :slight_smile: