Distance Field Indirect Shadow is Strange.

The sink is a Movable Object.
The light in the ceiling is static Light.
The engine version is 4.18.3.

I enabled the Distance Field Indirect Shadow in the detail setting of the sink mesh.
The shadow is strange.
Mesh Distance Fields View also shows strange things.
Is there a way to solve this?

Hi!

I think using Distance Field Indirect Shadow in this interior scene is not the best solution… are you planning to move the sink during gameplay?

Yes. The sink will move up, and another sink will apeare from floor.