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How to specify architecture when building plugin for Android?


 RunUAT BuildPlugin -TargetPlatforms=Android

I can build Android armv7 binaries for my plugin, but I can't find any way to specify the target architecture in order to build arm64 binaries.

Is there a way to do that?

Product Version: UE 4.17
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asked Feb 13 '18 at 05:09 PM in Packaging & Deployment

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avatar image bh_reification Oct 20 '18 at 06:39 AM

I also have this question. Editing Project Settings->Platforms->Android->Build and only specifying arm64 support has no apparent effect.

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