Is make edit widget meta broken?

I have used this Uproperty for an Fvector.

UPROPERTY(EditAnywhere, Meta = (MakeEditWidget = true))

The problem iam having is that when ever I rotate the object the cordinates of this Fvector does not change which is not what I expect because I use it for directioning purposes . The gizmo location rotates with rotaion of the object but the cordiantes does not.

Still don’t know what to do.

Can you post the code that handles the gizmo location information?

//Header
UPROPERTY(EditAnywhere, Meta = (MakeEditWidget = true))
FVector LaunchDirection;

//The charcter is launched but not in the correct direction as the gizmo points
FVector Impulse = LaunchDirection.GetSafeNormal()*1000.0f;

//Pawn               -> launch character
ActorToLaunch->LaunchCharacter(Impulse,true,true);

Hey Im really new so sorry if this is wrong but I think
UPROPERTY(EditAnywhere, Meta = (MakeEditWidget = “true”)) true needs to be a string