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UE4 Reset Widget DPI Scaling Curve to Default

Hi all,

I was messing around in Project Settings with the DPI scaling curve for my widgets. I ended up deleting all the points on the curve by mistake and I cannot figure out how to reset them. Currently my widgets just stay the same size no matter the size of the viewport so it's important I figure out how to reset this.

There is a 'reset to defaults' button in the top right but it is greyed out. Also, I am not sure if this would reset all of project settings or just the currently opened section.

How can I reset the curve to default?

Thanks in advance!

EDIT: If nobody know how to do this, could somebody who hasn't messed with the DPI at all just send me the correct information so I can create the default again myself. Ideally I would know how to reset it as that would be a bit of a bother but if nobody knows it's alright.

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asked Feb 13 '18 at 06:41 PM in Using UE4

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MarsMiner
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I can't help you on how to reset this specific setting but, paste this into your DefaultEngine.ini under [/Script/Engine.UserInterfaceSettings] and the curve should ok again.

 UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,DefaultValue=340282346638528859811704183484516925440.000000,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None)

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answered Feb 13 '18 at 09:32 PM

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Poolbeer
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avatar image MarsMiner Feb 14 '18 at 06:40 AM

Thank you so much! Very helpful. I won't mess with the graph again!

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