[Crash] Engine Crash when i try to use a Event with a certain input

Hi very1

Well after a lot of time and tests to understand what was causing engine to crash i figured out it was a Event that has an input (My Player Character).

I created an actor and called it Item Class. I want to make an event inside that actor that as player chacacter as input but when i do it and restart the engine it crashes. If i change the event input (ex. an Interger) it works, only crashes with Player Character as input…

This Event isnt called anywere, i just created it now and it does nothing. Just a event node named “Equip” with Player Character as Input.

To start engine again i have to replace this actor for an older saved by engine autosave but when i try to make the event again (cuz i need it) it compiles, it works, but when i restart engine, it crashes.

any ideia how to solve this?

Thank you.

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks