Volumetric lightmaps (and legacy sparse lighting samples) not compatible with level instances
The new Volumetric Lightmaps, and the old Sparse Lighting Sample system, do not seem to work when you load a level through a 'load level instance' node, if the level is translated or rotated from its initial position.
This video explains the issue - https://youtu.be/MlA79VImI2A
Steps to reproduce -
asked Feb 13 '18 at 07:48 PM in Rendering
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