Lower rendering resolution than window
I want to make a pixel-perfect platformer so I need to have a lower rendering resolution than the window resolution. I manage to make this effect using SceneCaptureComponent2D with a lower resolution and a post process that draw the render target on the screen but I need a sceneCapture per buffer and its quite heavy.
If there is a better method please tell me.
asked Feb 13 '18 at 10:01 PM in Rendering
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