GPU Particle Collision Problem

Hello everyone,

i have a problem with my GPU Particles.
Basically, the particles goes through my terrain instead of bouncing away.
I’ve tried everything, either “Scene Depth” or “Distance Field” but i can’t find a way to make particle collision work.
With CPU particles, however, it works just fine.

Thanks for the help!

  1. Does collision work against a static mesh?

  2. If you make a new template level (just the rectangle floor), you should find that the particles collide

  3. If you copy paste the terrain into a new empty level and put it at origin does collision work?