Mirror a FRotator along a plane
I have a FRotator and want to mirror it along a plane. The plane is represented by a normal vector. How do I achieve that?
asked Feb 13 '18 at 11:06 PM in C++ Programming
From an unity answer talking about UE4
i'm not sur if the plane is represented by it's normal here, but i guess you can give it a try
edit: according to this plane is indeed represented by it's normal
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