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Cascade Gpu Particle warm-up time broken

4.16 and up.

Gpu particles are unaffected by warmup time it seems. what more to say.

Product Version: UE 4.19 Preview
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asked Feb 14 '18 at 12:34 AM in Bug Reports

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Luos
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avatar image Sean L ♦♦ STAFF Feb 14 '18 at 06:21 PM

Hello,

We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks

avatar image Luos Feb 14 '18 at 06:25 PM

doh! I totes forgot about that! thanks for reminding me!

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Hey Luos, this is a known issue (UE-50313) however currently we are only fixing "critical" bugs in Cascade, as most resources are being put into Niagara. Unfortunately this is not something slated to be fixed.

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answered Feb 14 '18 at 09:08 PM

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Jon X ♦♦ STAFF
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avatar image Luos Feb 14 '18 at 11:12 PM

hey Jon, while not critical for me its quite crucial for an effect I am creating for a client. Do you know of any workarounds? I mean yea I could just burst quite a few particles but that looks rather odd.

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