Wheelchair movement

Hi there, this may seem like a relatively simple or even stupid question however I am not a coder, or a programmer in any sense of the word but I am attempting to create a level with a character who is on a wheelchair, or to keep it simple seems like they are moving on a wheelchair.

The character is in first person, and I aim to clamp the camera movement of the mouse so that they can only look so far around them and can’t use it to move the character around (this is another issue I aim to tackle after this one) the main reason for my post is that I am unable to make my character move as if they are on a wheelchair, or on wheels even from the first person character, and I am not sure how to create my own custom movements for another character or object.

I need the movements to be

  • Forward with W
  • Backward with S
  • Turn on spot with A and S
  • Braking with Spacebar
  • No strafing capabilites

Momentum is a whole other issue but if I can get the movement down, I’m sure momentum and velocity would be easy enough to implement (surely?)

I’ve searched for tutorials, guides, everything and most of what I find either doesn’t suit for what I’m trying to do, or is a video of someone who managed to do it but have not shared a tutorial or any tips on how to do it for yourself.

Any links to videos, tutorials, or written guides would be greatly appreciated, and like I said I am no coder or programmer, so blueprints would be better and also I am unable to adapt any of the videos I have found to get what I want.

Sorry for being such a noob!

… imho one approach would be to treat the wheelchair, not as a character but as a wheeled vehicle… giving you access to all the extra functionality that comes with this (including rotating wheels)

… it’s also achievable as a character too, of course

Hi,

I Agree with Northstar on this. A wheeled Vehicle character will solve this for you. Otherwise it would be a bit more complex to do this with a third person bp. Not impossible just more work.

Hey thanks alot for getting back to me on this, excuse my ignorance here but are you saying to import a character from the vehicle set up into my FP level, or start with the vehicle game mode and edit that from there? And basically build the level from there treating it as if it were a wheelchair and import my own model onto to replace vehicle model.

depends on how far in development you are but ya you could "

basically build the level from there
treating it as if it were a wheelchair
and import my own model onto to
replace vehicle model

Or just grab the Sedan character from the example and plop it into your world. then you have your base ready for a new model later… either way

So I can’t seem to get any of this to work, I’ve been working a lot over the weekend, but I’ve been trying to get this working on and off throughout.

Using the tips above, I just do not know how to create this with a wheelchair as it needs a mesh, for which I don’t know how to make, also the car has a chase cam by default, but I can’t seem to delete it and use the inside camera as default, if I could do this and also tone down the turning physics I could fake it with the inside cam at the front of the car, if I can also figure a good way to shrink the physical asset so that it doesn’t get stuck in the level as well due to collisions.

I found a mesh for a rigged chair in Unity, however importing it and trying to use it as the character instead of the sedan just means it doesn’t move at all.

Doing it the other way around using the FP character and using the sedan movement just doesn’t seem to work, also with all of this messing around it has corrupted my level and I’ve had to start from scratch.

It’s safe to say this for such a simple idea, is way over my head and extremely frustrating.

Either way, thanks for the help guys.