Lighting Different from DOCS TUT

Hi following this tutorial,
https://docs.unrealengine.com/latest/INT/Engine/Rendering/LightingAndShadows/QuickStart/2/index.html

I have some problems with the lighting because I followed each step but at the end it doesnt look like the end result here is a comparision:

What should I do to fix it?

Hi!

To me it looks like there is no GI (or very low) in your scene…
Could you check please in your world settings under lightmass if both skylight and indirect light bounces are set to higher than 1 (preferable somewhere between 3 and 10)?

hi thanks for answer but it didnt help it stayed the same I have also tried it with sky light but its still very dark on the shadows.

Is your light and skylight set to static or stationary and you build the lighting? + all your walls are set to static?

walls are static directional light is stationary and i removed skylight because it didn’t help even if all are static or stationary nothing changed the dark shadows.

Really strange! :S Skylight made no effect at all? …it should give you an ambient lighting…
Do you have a Lightmass Importance Volume covering your house?

no unfortunately not I dont know why its like this did you also made this tutorial? to just check if it works with your engine

I think I went through it back then… although this tutorial was made a few versions back…
I just checked and at a later time in this tutorial it will add a Lightmass Importance Volume to the scene… could you try it now just to check if you’ll get the bounces (GI) from your directional light? :wink:

i tried it but it seems like the object give very dark shadows instead of light shadows. on the right its just normal boxes and on the left its just the architecture models.

I’m getting confused! :smiley:
The right side seems good for me!! But the left is a lot darker!! …so you have a Lightmass Importance Volume covering both buildings? …do you have Postprocess volume in your scene? …maybe it covers/not covers the darker area and you get different brightness settings… ?

its still looking dark but not very dark because i changed the materials and also I have finshed the tutorial and addded everything what was mentioned but on thing i noticed was that from the out side its dark but inside it getting bright. Autoexposure kind of playing around. My settings are all epic and build lighting in production mode.

Too dark materials can cause a darkly lit area…
You can turn off your autoexposure in your Postprocess volume (exposure and set both min/max the same!).
I think you should put the skylight back… it should give an extra realistic “brightness” with it’s bouncing…

I did it but it just made it darker then i set the bias to higher value but it made it too bright. I dont know how unreal has done it.

These tutorials should work out of the box!!
…if you want I can take a look at your scene later if you’ll upload it somewhere! :wink:

should i just upload the map?

I guess there will be an obvious error I didn’t think of! :wink: :smiley: Run out of ideas for the moment… :slight_smile: …so if you would like to solve/know the problem I can take a look at it in…4 hours! :wink: Just zip your project and upload it somewhere like google drive…

…if you set all the walls (+ceiling and floor…) the same creamy/white material is it still unrealisticly dark? /just for a test to know if it’s the material or the lighting settings /

I fainted cause of working too much in ue4 alse slight headache and tiredness thats why late answer sorry for that.

Its the material that makes it lighter
here is project.
https://drive.google.com/open?id=1rQnr6JuSyy5QXOr2q04Rsumf49kTNSx3

Hi!

Ok, so all I did was placing a postprocess volume into the scene and set exposure min/max to 0.5…

Sorry I don’t have more time now but you won’t need those spotlights… :wink:

hi

thank you it worked but it still doesnt look like the image but its very similar to it but maybe the engine was different back then.