To me it looks like there is no GI (or very low) in your scene…
Could you check please in your world settings under lightmass if both skylight and indirect light bounces are set to higher than 1 (preferable somewhere between 3 and 10)?
walls are static directional light is stationary and i removed skylight because it didn’t help even if all are static or stationary nothing changed the dark shadows.
Really strange! :S Skylight made no effect at all? …it should give you an ambient lighting…
Do you have a Lightmass Importance Volume covering your house?
I think I went through it back then… although this tutorial was made a few versions back…
I just checked and at a later time in this tutorial it will add a Lightmass Importance Volume to the scene… could you try it now just to check if you’ll get the bounces (GI) from your directional light?
i tried it but it seems like the object give very dark shadows instead of light shadows. on the right its just normal boxes and on the left its just the architecture models.
I’m getting confused!
The right side seems good for me!! But the left is a lot darker!! …so you have a Lightmass Importance Volume covering both buildings? …do you have Postprocess volume in your scene? …maybe it covers/not covers the darker area and you get different brightness settings… ?
its still looking dark but not very dark because i changed the materials and also I have finshed the tutorial and addded everything what was mentioned but on thing i noticed was that from the out side its dark but inside it getting bright. Autoexposure kind of playing around. My settings are all epic and build lighting in production mode.
Too dark materials can cause a darkly lit area…
You can turn off your autoexposure in your Postprocess volume (exposure and set both min/max the same!).
I think you should put the skylight back… it should give an extra realistic “brightness” with it’s bouncing…
I guess there will be an obvious error I didn’t think of! Run out of ideas for the moment… …so if you would like to solve/know the problem I can take a look at it in…4 hours! Just zip your project and upload it somewhere like google drive…
…if you set all the walls (+ceiling and floor…) the same creamy/white material is it still unrealisticly dark? /just for a test to know if it’s the material or the lighting settings /