Hey there,
I started doing my projects in c++ so excuse me if there is an obvious answer to my question.
I´ve read some answers to similar questions and i figured out that since quite a few versions the engine no longer
includes every header to minimize the amount of time compiling.
I try to stick to this great idea but, especially as a beginner in c++, i get stucked almost every time i try to use any U…x…Components because of missing header files.
This could be easily resolved by adding the engine.h but doesn´t follow the idea of minimize the compiling time.
finally to my question:
Is there any place where i can look for names of header files that needs to be included if i use diverse components?
e.g. if i want to use the USpringArmComponent what header file do i have to include? (Just an example)
I tried to figure this out through the UE4 API Reference without useable results.
Thank you for your help in advance.