I have a noob question about picking a charater model (doesn’t matter a type of it) between 2 or more models
Two blueprints:
a) I have a level blueprint with a widget: 2 buttons for each of class Model 01 and Model 02, if I click on of them they gonna switch mesh, animation, attributes and other…
So switching of a pawns, widget and attributes working only if I change ID inside the second BP game level map by the hands, its switching Character mesh, pawn, attributes and statistics + its add a custom widget for each of them ! (everything is working very well) !
What do I need to add inside a blueprint where I choose and pick the models (first BP) ?
I’ve tried to [Set Player Controller ID] for each of the model buttons its switching the model and statistics, but I lose the pawn connection - completely
I will be glad to donate for those who gonna find an answer !
Actually I did it by adding a different levels for each of character with a Branch True and False variables for both of a characters. So for Model 01 its gonna be level 01 and for Model 02 its gonna be level 02
But, I think it was mistake to replicate models hud widget inside the level blueprint !
i would have had a character of each type then when the button is pressed set the default pawn in the game mode. that is if your deciding on a character in a menu screen. if your attempting this kind of thing during play youd want to change things in the player controller
New Setup from [ Game Mode ] works the same as it was from a [ game level ]
So after I pick one of two models its gonna pick first [ ID (0) ] and assign [ Spawn, Hud, Stats and Pawn ] of [ Model 01 ] !
But, if I want pick [ Model 02 ], I can do it only manually - by changing the [ ID to (1) ] + I will need to pick the [ Model 02 ] in a [ Models select widget ]
So basically it is the same as previous (my variant). But your variant is more flexible variant and I like this way more than mine, because now I can add some other hud information to the game level.
However I still can’t pick [ Spawn, Hud, Stats and Pawn ] of [ Model 02 ] automatically…
No, I still have no idea how to set the [ ID ] in a [ GameMode ] for a picked [ model ]. It’s all the same, I can only set it manually by changing the [ ID ] from ( 0 to 1 )