Mesh limit for HLOD cluster generation?

I have a large landscape, around 5km x 5km filled with tall redwood trees and lots of static meshes, (like a forest city), when I try to generate clusters for the HLOD, it gets to around 95% them my pc runs out of memory(GTX1060, 24g RAM), and unreal closes. I’m using dynamic lighting so have zero lightmaps plus I have zero other apps running. I did a test and removed about 2/3 of my level (some landscape, trees, and houses) and it was just as slow but didn’t run out of memory.
so my question is is there a mesh limit for the HLOD system? and a side question, what is a general size a cluster should be? and how many levels should one make for a map such as this and cluster sizes on each LOD? thank you so much for your time!

Please can someone answer this. i’m so alone