Smooth texture falloff depending on a distance from sphere center

So I have a planet with islands and I want to create a material that changes texture depending on height (shore, grass, mountains) but no luck so far. Here’s my blueprint, here I try to calculate distance from center to surface.

If you want a smooth falloff, divide the output of your “abs” node by a “constant” distance, in your case, 250, then “clamp” the output to 0-1 and use that to drive the lerp. This will provide the smooth blend between the textures.

Thanks a lot, that helped

you’re welcome :slight_smile: